AssemblyBuilder.AddResourceFile Methode

Definition

Fügt dieser Assembly eine vorhandene Ressourcendatei hinzu.

Überlädt

AddResourceFile(String, String)

Fügt dieser Assembly eine vorhandene Ressourcendatei hinzu.

AddResourceFile(String, String, ResourceAttributes)

Fügt dieser Assembly eine vorhandene Ressourcendatei hinzu.

AddResourceFile(String, String)

Fügt dieser Assembly eine vorhandene Ressourcendatei hinzu.

public:
 void AddResourceFile(System::String ^ name, System::String ^ fileName);
public void AddResourceFile (string name, string fileName);
member this.AddResourceFile : string * string -> unit
Public Sub AddResourceFile (name As String, fileName As String)

Parameter

name
String

Der logische Name der Ressource.

fileName
String

Der Name der physischen Datei (RESOURCES-Datei), der der logische Name zugeordnet ist. Der Name darf keinen Pfad enthalten. Die Datei muss sich im selben Verzeichnis wie die Assembly befinden, der sie hinzugefügt wird.

Ausnahmen

name wurde bereits zuvor definiert.

- oder -

In der Assembly ist eine andere Datei mit dem Namen fileName vorhanden.

- oder -

Die Länge von name ist 0 (null).

- oder -

Die Länge von fileName ist null, oder wenn fileName einen Pfad enthält.

name oder fileName ist null.

Die Datei fileName wird nicht gefunden.

Der Aufrufer verfügt nicht über die erforderliche Berechtigung.

Beispiele

Im folgenden Codebeispiel wird veranschaulicht, wie eine Ressourcendatei mithilfe AddResourceFilevon an eine dynamisch erstellte Assembly angefügt wird.

using namespace System;
using namespace System::IO;
using namespace System::Threading;
using namespace System::Reflection;
using namespace System::Reflection::Emit;
ref class AsmBuilderGetFileDemo
{
public:
   static String^ myResourceFileName = "MyResource.txt";
   static FileInfo^ CreateResourceFile()
   {
      FileInfo^ f = gcnew FileInfo( myResourceFileName );
      StreamWriter^ sw = f->CreateText();
      sw->WriteLine( "Hello, world!" );
      sw->Close();
      return f;
   }

   static AssemblyBuilder^ BuildDynAssembly()
   {
      String^ myAsmFileName = "MyAsm.dll";
      AppDomain^ myDomain = Thread::GetDomain();
      AssemblyName^ myAsmName = gcnew AssemblyName;
      myAsmName->Name = "MyDynamicAssembly";
      AssemblyBuilder^ myAsmBuilder = myDomain->DefineDynamicAssembly( myAsmName, AssemblyBuilderAccess::RunAndSave );
      myAsmBuilder->AddResourceFile( "MyResource", myResourceFileName );
      
      // To confirm that the resource file has been added to the manifest,
      // we will save the assembly as MyAsm.dll. You can view the manifest
      // and confirm the presence of the resource file by running
      // "ildasm MyAsm.dll" from the prompt in the directory where you executed
      // the compiled code.
      myAsmBuilder->Save( myAsmFileName );
      return myAsmBuilder;
   }

};

int main()
{
   FileStream^ myResourceFS = nullptr;
   AsmBuilderGetFileDemo::CreateResourceFile();
   Console::WriteLine( "The contents of MyResource.txt, via GetFile:" );
   AssemblyBuilder^ myAsm = AsmBuilderGetFileDemo::BuildDynAssembly();
   try
   {
      myResourceFS = myAsm->GetFile( AsmBuilderGetFileDemo::myResourceFileName );
   }
   catch ( NotSupportedException^ ) 
   {
      Console::WriteLine( "---" );
      Console::WriteLine( "System::Reflection::Emit::AssemblyBuilder::GetFile\nis not supported in this SDK build." );
      Console::WriteLine( "The file data will now be retrieved directly, via a new FileStream." );
      Console::WriteLine( "---" );
      myResourceFS = gcnew FileStream( AsmBuilderGetFileDemo::myResourceFileName,FileMode::Open );
   }

   StreamReader^ sr = gcnew StreamReader( myResourceFS,System::Text::Encoding::ASCII );
   Console::WriteLine( sr->ReadToEnd() );
   sr->Close();
}

using System;
using System.IO;
using System.Threading;
using System.Reflection;
using System.Reflection.Emit;

class AsmBuilderGetFileDemo

{
   private static string myResourceFileName = "MyResource.txt";

   private static FileInfo CreateResourceFile()
   {

        FileInfo f = new FileInfo(myResourceFileName);
    StreamWriter sw = f.CreateText();

    sw.WriteLine("Hello, world!");

    sw.Close();

    return f;
   }

   private static AssemblyBuilder BuildDynAssembly()
   {

    string myAsmFileName = "MyAsm.dll";
    
    AppDomain myDomain = Thread.GetDomain();
    AssemblyName myAsmName = new AssemblyName();
    myAsmName.Name = "MyDynamicAssembly";	

    AssemblyBuilder myAsmBuilder = myDomain.DefineDynamicAssembly(
                        myAsmName,
                        AssemblyBuilderAccess.RunAndSave);

    myAsmBuilder.AddResourceFile("MyResource", myResourceFileName);

    // To confirm that the resource file has been added to the manifest,
    // we will save the assembly as MyAsm.dll. You can view the manifest
    // and confirm the presence of the resource file by running
    // "ildasm MyAsm.dll" from the prompt in the directory where you executed
    // the compiled code.

    myAsmBuilder.Save(myAsmFileName);	

    return myAsmBuilder;
   }

   public static void Main()
   {

    FileStream myResourceFS = null;

    CreateResourceFile();

    Console.WriteLine("The contents of MyResource.txt, via GetFile:");

    AssemblyBuilder myAsm = BuildDynAssembly();

    try
        {
       myResourceFS = myAsm.GetFile(myResourceFileName);
        }
    catch (NotSupportedException)
    {
       Console.WriteLine("---");
       Console.WriteLine("System.Reflection.Emit.AssemblyBuilder.GetFile\nis not supported " +
                 "in this SDK build.");
       Console.WriteLine("The file data will now be retrieved directly, via a new FileStream.");
       Console.WriteLine("---");
       myResourceFS = new FileStream(myResourceFileName,
                     FileMode.Open);
    }
    
    StreamReader sr = new StreamReader(myResourceFS, System.Text.Encoding.ASCII);
    Console.WriteLine(sr.ReadToEnd());
    sr.Close();
   }
}

Imports System.IO
Imports System.Threading
Imports System.Reflection
Imports System.Reflection.Emit

 _

Class AsmBuilderGetFileDemo
   
   Private Shared myResourceFileName As String = "MyResource.txt"
   
   
   Private Shared Function CreateResourceFile() As FileInfo
      
      Dim f As New FileInfo(myResourceFileName)
      Dim sw As StreamWriter = f.CreateText()
      
      sw.WriteLine("Hello, world!")
      
      sw.Close()
      
      Return f

   End Function 'CreateResourceFile
    
   
   Private Shared Function BuildDynAssembly() As AssemblyBuilder
      
      Dim myAsmFileName As String = "MyAsm.dll"
      
      Dim myDomain As AppDomain = Thread.GetDomain()
      Dim myAsmName As New AssemblyName()
      myAsmName.Name = "MyDynamicAssembly"
      
      Dim myAsmBuilder As AssemblyBuilder = myDomain.DefineDynamicAssembly(myAsmName, _
                        AssemblyBuilderAccess.RunAndSave)
      
      myAsmBuilder.AddResourceFile("MyResource", myResourceFileName)
      
      ' To confirm that the resource file has been added to the manifest,
      ' we will save the assembly as MyAsm.dll. You can view the manifest
      ' and confirm the presence of the resource file by running 
      ' "ildasm MyAsm.dll" from the prompt in the directory where you executed
      ' the compiled code. 
      myAsmBuilder.Save(myAsmFileName)
      
      Return myAsmBuilder

   End Function 'BuildDynAssembly
    
   
   Public Shared Sub Main()
      
      Dim myResourceFS As FileStream = Nothing
      
      CreateResourceFile()
      
      Console.WriteLine("The contents of MyResource.txt, via GetFile:")
      
      Dim myAsm As AssemblyBuilder = BuildDynAssembly()
      
      Try

         myResourceFS = myAsm.GetFile(myResourceFileName)

      Catch nsException As NotSupportedException
     
     Console.WriteLine("---")
     Console.WriteLine("System.Reflection.Emit.AssemblyBuilder.GetFile is not supported " + _
                 "in this SDK build.")
     Console.WriteLine("The file data will now be retrieved directly, via a new FileStream.")
     Console.WriteLine("---")
     myResourceFS = New FileStream(myResourceFileName, FileMode.Open) 

      End Try
      
      Dim sr As New StreamReader(myResourceFS, System.Text.Encoding.ASCII)
      Console.WriteLine(sr.ReadToEnd())
      sr.Close()

   End Sub

End Class

Hinweise

fileName sollte nicht mit dem eines anderen persistenten Moduls, einer eigenständigen verwalteten Ressource oder einer eigenständigen Manifestdatei identisch sein.

Es wird davon ausgegangen, dass die verwalteten Ressourcen in der Datei öffentlich sind.

Die angegebene Ressourcendatei muss sich in dem Verzeichnis befinden, in dem die Assembly gespeichert wird.

Hinweis

Ab dem .NET Framework 2.0 Service Pack 1 benötigt ReflectionPermission dieses Mitglied nicht mehr das ReflectionPermissionFlag.ReflectionEmit Flag. (Siehe Sicherheitsprobleme in Reflektionsausgabe.) Um diese Funktionalität zu verwenden, sollte Ihre Anwendung auf die .NET Framework 3.5 oder höher ausgerichtet sein.

Gilt für:

AddResourceFile(String, String, ResourceAttributes)

Fügt dieser Assembly eine vorhandene Ressourcendatei hinzu.

public:
 void AddResourceFile(System::String ^ name, System::String ^ fileName, System::Reflection::ResourceAttributes attribute);
public void AddResourceFile (string name, string fileName, System.Reflection.ResourceAttributes attribute);
member this.AddResourceFile : string * string * System.Reflection.ResourceAttributes -> unit
Public Sub AddResourceFile (name As String, fileName As String, attribute As ResourceAttributes)

Parameter

name
String

Der logische Name der Ressource.

fileName
String

Der Name der physischen Datei (RESOURCES-Datei), der der logische Name zugeordnet ist. Der Name darf keinen Pfad enthalten. Die Datei muss sich im selben Verzeichnis wie die Assembly befinden, der sie hinzugefügt wird.

attribute
ResourceAttributes

Die Ressourcenattribute.

Ausnahmen

name wurde bereits zuvor definiert.

- oder -

In der Assembly ist eine andere Datei mit dem Namen fileName vorhanden.

- oder -

Die Länge von name ist 0 (null), oder die Länge von fileName ist 0 (null).

- oder -

fileName enthält einen Pfad.

name oder fileName ist null.

Wenn die Datei fileName nicht gefunden wird.

Der Aufrufer verfügt nicht über die erforderliche Berechtigung.

Beispiele

Im folgenden Codebeispiel wird veranschaulicht, wie eine Ressourcendatei mithilfe AddResourceFilevon an eine dynamisch erstellte Assembly angefügt wird.

using namespace System;
using namespace System::IO;
using namespace System::Threading;
using namespace System::Reflection;
using namespace System::Reflection::Emit;
ref class AsmBuilderGetFileDemo
{
public:
   static String^ myResourceFileName = "MyResource.txt";
   static FileInfo^ CreateResourceFile()
   {
      FileInfo^ f = gcnew FileInfo( myResourceFileName );
      StreamWriter^ sw = f->CreateText();
      sw->WriteLine( "Hello, world!" );
      sw->Close();
      return f;
   }

   static AssemblyBuilder^ BuildDynAssembly()
   {
      String^ myAsmFileName = "MyAsm.dll";
      AppDomain^ myDomain = Thread::GetDomain();
      AssemblyName^ myAsmName = gcnew AssemblyName;
      myAsmName->Name = "MyDynamicAssembly";
      AssemblyBuilder^ myAsmBuilder = myDomain->DefineDynamicAssembly( myAsmName, AssemblyBuilderAccess::RunAndSave );
      myAsmBuilder->AddResourceFile( "MyResource", myResourceFileName );
      
      // To confirm that the resource file has been added to the manifest,
      // we will save the assembly as MyAsm.dll. You can view the manifest
      // and confirm the presence of the resource file by running
      // "ildasm MyAsm.dll" from the prompt in the directory where you executed
      // the compiled code.
      myAsmBuilder->Save( myAsmFileName );
      return myAsmBuilder;
   }

};

int main()
{
   FileStream^ myResourceFS = nullptr;
   AsmBuilderGetFileDemo::CreateResourceFile();
   Console::WriteLine( "The contents of MyResource.txt, via GetFile:" );
   AssemblyBuilder^ myAsm = AsmBuilderGetFileDemo::BuildDynAssembly();
   try
   {
      myResourceFS = myAsm->GetFile( AsmBuilderGetFileDemo::myResourceFileName );
   }
   catch ( NotSupportedException^ ) 
   {
      Console::WriteLine( "---" );
      Console::WriteLine( "System::Reflection::Emit::AssemblyBuilder::GetFile\nis not supported in this SDK build." );
      Console::WriteLine( "The file data will now be retrieved directly, via a new FileStream." );
      Console::WriteLine( "---" );
      myResourceFS = gcnew FileStream( AsmBuilderGetFileDemo::myResourceFileName,FileMode::Open );
   }

   StreamReader^ sr = gcnew StreamReader( myResourceFS,System::Text::Encoding::ASCII );
   Console::WriteLine( sr->ReadToEnd() );
   sr->Close();
}

using System;
using System.IO;
using System.Threading;
using System.Reflection;
using System.Reflection.Emit;

class AsmBuilderGetFileDemo

{
   private static string myResourceFileName = "MyResource.txt";

   private static FileInfo CreateResourceFile()
   {

        FileInfo f = new FileInfo(myResourceFileName);
    StreamWriter sw = f.CreateText();

    sw.WriteLine("Hello, world!");

    sw.Close();

    return f;
   }

   private static AssemblyBuilder BuildDynAssembly()
   {

    string myAsmFileName = "MyAsm.dll";
    
    AppDomain myDomain = Thread.GetDomain();
    AssemblyName myAsmName = new AssemblyName();
    myAsmName.Name = "MyDynamicAssembly";	

    AssemblyBuilder myAsmBuilder = myDomain.DefineDynamicAssembly(
                        myAsmName,
                        AssemblyBuilderAccess.RunAndSave);

    myAsmBuilder.AddResourceFile("MyResource", myResourceFileName);

    // To confirm that the resource file has been added to the manifest,
    // we will save the assembly as MyAsm.dll. You can view the manifest
    // and confirm the presence of the resource file by running
    // "ildasm MyAsm.dll" from the prompt in the directory where you executed
    // the compiled code.

    myAsmBuilder.Save(myAsmFileName);	

    return myAsmBuilder;
   }

   public static void Main()
   {

    FileStream myResourceFS = null;

    CreateResourceFile();

    Console.WriteLine("The contents of MyResource.txt, via GetFile:");

    AssemblyBuilder myAsm = BuildDynAssembly();

    try
        {
       myResourceFS = myAsm.GetFile(myResourceFileName);
        }
    catch (NotSupportedException)
    {
       Console.WriteLine("---");
       Console.WriteLine("System.Reflection.Emit.AssemblyBuilder.GetFile\nis not supported " +
                 "in this SDK build.");
       Console.WriteLine("The file data will now be retrieved directly, via a new FileStream.");
       Console.WriteLine("---");
       myResourceFS = new FileStream(myResourceFileName,
                     FileMode.Open);
    }
    
    StreamReader sr = new StreamReader(myResourceFS, System.Text.Encoding.ASCII);
    Console.WriteLine(sr.ReadToEnd());
    sr.Close();
   }
}

Imports System.IO
Imports System.Threading
Imports System.Reflection
Imports System.Reflection.Emit

 _

Class AsmBuilderGetFileDemo
   
   Private Shared myResourceFileName As String = "MyResource.txt"
   
   
   Private Shared Function CreateResourceFile() As FileInfo
      
      Dim f As New FileInfo(myResourceFileName)
      Dim sw As StreamWriter = f.CreateText()
      
      sw.WriteLine("Hello, world!")
      
      sw.Close()
      
      Return f

   End Function 'CreateResourceFile
    
   
   Private Shared Function BuildDynAssembly() As AssemblyBuilder
      
      Dim myAsmFileName As String = "MyAsm.dll"
      
      Dim myDomain As AppDomain = Thread.GetDomain()
      Dim myAsmName As New AssemblyName()
      myAsmName.Name = "MyDynamicAssembly"
      
      Dim myAsmBuilder As AssemblyBuilder = myDomain.DefineDynamicAssembly(myAsmName, _
                        AssemblyBuilderAccess.RunAndSave)
      
      myAsmBuilder.AddResourceFile("MyResource", myResourceFileName)
      
      ' To confirm that the resource file has been added to the manifest,
      ' we will save the assembly as MyAsm.dll. You can view the manifest
      ' and confirm the presence of the resource file by running 
      ' "ildasm MyAsm.dll" from the prompt in the directory where you executed
      ' the compiled code. 
      myAsmBuilder.Save(myAsmFileName)
      
      Return myAsmBuilder

   End Function 'BuildDynAssembly
    
   
   Public Shared Sub Main()
      
      Dim myResourceFS As FileStream = Nothing
      
      CreateResourceFile()
      
      Console.WriteLine("The contents of MyResource.txt, via GetFile:")
      
      Dim myAsm As AssemblyBuilder = BuildDynAssembly()
      
      Try

         myResourceFS = myAsm.GetFile(myResourceFileName)

      Catch nsException As NotSupportedException
     
     Console.WriteLine("---")
     Console.WriteLine("System.Reflection.Emit.AssemblyBuilder.GetFile is not supported " + _
                 "in this SDK build.")
     Console.WriteLine("The file data will now be retrieved directly, via a new FileStream.")
     Console.WriteLine("---")
     myResourceFS = New FileStream(myResourceFileName, FileMode.Open) 

      End Try
      
      Dim sr As New StreamReader(myResourceFS, System.Text.Encoding.ASCII)
      Console.WriteLine(sr.ReadToEnd())
      sr.Close()

   End Sub

End Class

Hinweise

fileName sollte nicht mit dem eines anderen persistenten Moduls, einer eigenständigen verwalteten Ressource oder einer eigenständigen Manifestdatei identisch sein.

Für die verwaltete Ressource können Attribute angegeben werden.

Die angegebene Ressourcendatei muss sich in dem Verzeichnis befinden, in dem die Assembly gespeichert wird.

Hinweis

Ab dem .NET Framework 2.0 Service Pack 1 benötigt ReflectionPermission dieses Mitglied nicht mehr das ReflectionPermissionFlag.ReflectionEmit Flag. (Siehe Sicherheitsprobleme in Reflektionsausgabe.) Um diese Funktionalität zu verwenden, sollte Ihre Anwendung auf die .NET Framework 3.5 oder höher ausgerichtet sein.

Gilt für: