PixelShader.SetStreamSource(Stream) Method
Definition
Important
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Assigns the Stream to use as the source of HLSL bytecode.
public:
void SetStreamSource(System::IO::Stream ^ source);
public void SetStreamSource (System.IO.Stream source);
member this.SetStreamSource : System.IO.Stream -> unit
Public Sub SetStreamSource (source As Stream)
Parameters
- source
- Stream
The stream to read the HLSL bytecode from.
Exceptions
source
is null
.
Applies to
See also
Zusammenarbeit auf GitHub
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