SelectPalette

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function selects the specified logical palette into a device context.

Syntax

HPALETTE SelectPalette( 
  HDC hdc, 
  HPALETTE hpal, 
  BOOL bForceBackground
);

Parameters

  • hdc
    [in] Handle to the device context (DC).
  • hpal
    [in] Handle to the logical palette to be selected.
  • bForceBackground
    [in] Ignored.

    Because Windows Embedded CE does not arbitrate between the palettes of the foreground and background applications, Windows Embedded CE ignores this parameter and always treats it as FALSE. This causes the logical palette to be copied into the device palette when the application is in the foreground.

Return Value

A handle that identifies the device context's previous logical palette indicates success.

NULL indicates failure.

To get extended error information, call GetLastError.

Remarks

An application can determine whether a device supports palette operations by calling the GetDeviceCaps function and specifying the RASTERCAPS constant.

An application can select a logical palette into more than one device context. However, changes to a logical palette will affect all device contexts for which it is selected.

Requirements

Header windows.h
Library coredll.lib
Windows Embedded CE Windows CE 2.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

CreatePalette (GDI)
GetDeviceCaps
RealizePalette
GDI Functions