D3D12DDI_RENDER_PASS_ENDING_ACCESS Struktur (d3d12umddi.h)
Gibt die Ressourcen an, die zum Beenden des Zugriffs auf einen Renderdurchlauf erforderlich sind.
Syntax
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
union {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
};
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;
Member
Type
Die D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.
Resolve
Die D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.
SuspendLocalRead
Die D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.
Anforderungen
Anforderung | Wert |
---|---|
Unterstützte Mindestversion (Client) | Windows 10, Version 1809 |
Kopfzeile | d3d12umddi.h |