D3D12DDI_RENDER_PASS_ENDING_ACCESS Struktur (d3d12umddi.h)

Gibt die Ressourcen an, die zum Beenden des Zugriffs auf einen Renderdurchlauf erforderlich sind.

Syntax

typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
  union {
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS            Resolve;
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
  };
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;

Member

Type

Die D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.

Resolve

Die D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.

SuspendLocalRead

Die D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.

Anforderungen

Anforderung Wert
Unterstützte Mindestversion (Client) Windows 10, Version 1809
Kopfzeile d3d12umddi.h