D3D12DDI_THREAD_LAUNCH_NODE_PROPERTIES_0084-Struktur (d3d12umddi.h)
Verwenden Sie stattdessen D3D12DDI_THREAD_LAUNCH_NODE_PROPERTIES_0108 .
Syntax
typedef struct D3D12DDI_THREAD_LAUNCH_NODE_PROPERTIES_0084 {
D3D12DDI_NODE_ID_0084 FinalName;
BOOL bProgramEntry;
D3D12DDI_NODE_IO_KIND_0084 InputNodeIOKind;
UINT InputNodeIOFlags;
UINT InputRecordSizeInBytes;
UINT GroupSharedUsageInBytes;
UINT MaxRecursionDepth;
const UINT *pLocalRootArgumentsTableIndex;
const UINT *pShareInputOfNodeIndex;
UINT NumInputNodeIndices;
const UINT *pInputNodeIndices;
UINT NumNodesSharingInputWithThisNode;
const UINT *pIndicesOfNodesSharingInputWithThisNode;
UINT NumOutputs;
const D3D12DDI_NODE_OUTPUT_0084 *pOutputs;
} D3D12DDI_THREAD_LAUNCH_NODE_PROPERTIES_0084;
Member
FinalName
bProgramEntry
InputNodeIOKind
InputNodeIOFlags
InputRecordSizeInBytes
GroupSharedUsageInBytes
MaxRecursionDepth
pLocalRootArgumentsTableIndex
pShareInputOfNodeIndex
NumInputNodeIndices
pInputNodeIndices
NumNodesSharingInputWithThisNode
pIndicesOfNodesSharingInputWithThisNode
NumOutputs
pOutputs
Hinweise
Weitere Informationen finden Sie unter Arbeitsdiagramme.
Anforderungen
Anforderung | Wert |
---|---|
Unterstützte Mindestversion (Client) | Windows 11, Version 24H2 (WDDM 3.2) |
Kopfzeile | d3d12umddi.h |