D3D12DDIARG_BUFFER_PLACEMENT Struktur (d3d12umddi.h)
Die D3D12DDIARG_BUFFER_PLACEMENT-Struktur gibt die GPU-seitige virtuelle Adresse an, über die eine Ressource verfügen soll.
Syntax
typedef struct D3D12DDIARG_BUFFER_PLACEMENT {
union {
D3D12DDIARG_HRESOURCE_PLACEMENT UMD;
} BaseAddress;
} D3D12DDIARG_BUFFER_PLACEMENT;
Member
BaseAddress
BaseAddress.UMD
Anforderungen
Anforderung | Wert |
---|---|
Header | d3d12umddi.h |