Texturfunktionen in D3DX 10
D3DX stellt die folgenden Texturfunktionen bereit.
- D3DX10ComputeNormalMap
- D3DX10CreateAsyncTextureInfoProcessor
- D3DX10CreateAsyncTextureProcessor
- D3DX10CreateShaderResourceViewFromFile
- D3DX10CreateShaderResourceViewFromMemory
- D3DX10CreateShaderResourceViewFromResource
- D3DX10CreateTextureFromFile
- D3DX10CreateTextureFromMemory
- D3DX10CreateTextureFromResource
- D3DX10FilterTexture
- D3DX10GetImageInfoFromFile
- D3DX10GetImageInfoFromMemory
- D3DX10GetImageInfoFromResource
- D3DX10LoadTextureFromTexture
- D3DX10SaveTextureToFile
- D3DX10SaveTextureToMemory
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