D3D10_TEXTURECUBE_FACE-Enumeration (d3d10.h)
Die verschiedenen Gesichter einer Würfeltextur.
Syntax
typedef enum D3D10_TEXTURECUBE_FACE {
D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0,
D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1,
D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5
} ;
Konstanten
D3D10_TEXTURECUBE_FACE_POSITIVE_X Wert: 0 Positives X-Gesicht. |
D3D10_TEXTURECUBE_FACE_NEGATIVE_X Wert: 1 Negatives X-Gesicht. |
D3D10_TEXTURECUBE_FACE_POSITIVE_Y Wert: 2 Positives Y-Gesicht. |
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y Wert: 3 Negatives Y-Gesicht. |
D3D10_TEXTURECUBE_FACE_POSITIVE_Z Wert: 4 Positives Z-Gesicht. |
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z Wert: 5 Negatives Z-Gesicht. |
Anforderungen
Kopfzeile | d3d10.h |