Multithreaded Pipe Server
Das folgende Beispiel ist ein Multithreadpipeserver. Es verfügt über einen Standard Thread mit einer Schleife, die eine Pipe instance erstellt und darauf wartet, dass ein Pipeclient eine Verbindung herstellt. Wenn ein Pipeclient eine Verbindung herstellt, erstellt der Pipeserver einen Thread, um diesen Client zu bedienen, und setzt dann die Ausführung der Schleife im Standard Threads fort. Es ist möglich, dass ein Pipeclient im Intervall zwischen aufrufen der Funktionen CreateNamedPipe und ConnectNamedPipe erfolgreich eine Verbindung mit der Pipe instance. In diesem Fall gibt ConnectNamedPipe null und GetLastError ERROR_PIPE_CONNECTED zurück.
Der Thread, der erstellt wurde, um jede Pipe instance liest Anforderungen aus der Pipe und schreibt Antworten in die Pipe, bis der Pipeclient sein Handle schließt. In diesem Fall leert das Gewinde die Pipe, trennt, schließt den Ziehpunkt und beendet. Der Standard Thread wird ausgeführt, bis ein Fehler auftritt oder der Prozess beendet wird.
Dieser Pipeserver kann mit dem unter Named Pipe-Client beschriebenen Pipeclient verwendet werden.
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#include <strsafe.h>
#define BUFSIZE 512
DWORD WINAPI InstanceThread(LPVOID);
VOID GetAnswerToRequest(LPTSTR, LPTSTR, LPDWORD);
int _tmain(VOID)
{
BOOL fConnected = FALSE;
DWORD dwThreadId = 0;
HANDLE hPipe = INVALID_HANDLE_VALUE, hThread = NULL;
LPCTSTR lpszPipename = TEXT("\\\\.\\pipe\\mynamedpipe");
// The main loop creates an instance of the named pipe and
// then waits for a client to connect to it. When the client
// connects, a thread is created to handle communications
// with that client, and this loop is free to wait for the
// next client connect request. It is an infinite loop.
for (;;)
{
_tprintf( TEXT("\nPipe Server: Main thread awaiting client connection on %s\n"), lpszPipename);
hPipe = CreateNamedPipe(
lpszPipename, // pipe name
PIPE_ACCESS_DUPLEX, // read/write access
PIPE_TYPE_MESSAGE | // message type pipe
PIPE_READMODE_MESSAGE | // message-read mode
PIPE_WAIT, // blocking mode
PIPE_UNLIMITED_INSTANCES, // max. instances
BUFSIZE, // output buffer size
BUFSIZE, // input buffer size
0, // client time-out
NULL); // default security attribute
if (hPipe == INVALID_HANDLE_VALUE)
{
_tprintf(TEXT("CreateNamedPipe failed, GLE=%d.\n"), GetLastError());
return -1;
}
// Wait for the client to connect; if it succeeds,
// the function returns a nonzero value. If the function
// returns zero, GetLastError returns ERROR_PIPE_CONNECTED.
fConnected = ConnectNamedPipe(hPipe, NULL) ?
TRUE : (GetLastError() == ERROR_PIPE_CONNECTED);
if (fConnected)
{
printf("Client connected, creating a processing thread.\n");
// Create a thread for this client.
hThread = CreateThread(
NULL, // no security attribute
0, // default stack size
InstanceThread, // thread proc
(LPVOID) hPipe, // thread parameter
0, // not suspended
&dwThreadId); // returns thread ID
if (hThread == NULL)
{
_tprintf(TEXT("CreateThread failed, GLE=%d.\n"), GetLastError());
return -1;
}
else CloseHandle(hThread);
}
else
// The client could not connect, so close the pipe.
CloseHandle(hPipe);
}
return 0;
}
DWORD WINAPI InstanceThread(LPVOID lpvParam)
// This routine is a thread processing function to read from and reply to a client
// via the open pipe connection passed from the main loop. Note this allows
// the main loop to continue executing, potentially creating more threads of
// of this procedure to run concurrently, depending on the number of incoming
// client connections.
{
HANDLE hHeap = GetProcessHeap();
TCHAR* pchRequest = (TCHAR*)HeapAlloc(hHeap, 0, BUFSIZE*sizeof(TCHAR));
TCHAR* pchReply = (TCHAR*)HeapAlloc(hHeap, 0, BUFSIZE*sizeof(TCHAR));
DWORD cbBytesRead = 0, cbReplyBytes = 0, cbWritten = 0;
BOOL fSuccess = FALSE;
HANDLE hPipe = NULL;
// Do some extra error checking since the app will keep running even if this
// thread fails.
if (lpvParam == NULL)
{
printf( "\nERROR - Pipe Server Failure:\n");
printf( " InstanceThread got an unexpected NULL value in lpvParam.\n");
printf( " InstanceThread exitting.\n");
if (pchReply != NULL) HeapFree(hHeap, 0, pchReply);
if (pchRequest != NULL) HeapFree(hHeap, 0, pchRequest);
return (DWORD)-1;
}
if (pchRequest == NULL)
{
printf( "\nERROR - Pipe Server Failure:\n");
printf( " InstanceThread got an unexpected NULL heap allocation.\n");
printf( " InstanceThread exitting.\n");
if (pchReply != NULL) HeapFree(hHeap, 0, pchReply);
return (DWORD)-1;
}
if (pchReply == NULL)
{
printf( "\nERROR - Pipe Server Failure:\n");
printf( " InstanceThread got an unexpected NULL heap allocation.\n");
printf( " InstanceThread exitting.\n");
if (pchRequest != NULL) HeapFree(hHeap, 0, pchRequest);
return (DWORD)-1;
}
// Print verbose messages. In production code, this should be for debugging only.
printf("InstanceThread created, receiving and processing messages.\n");
// The thread's parameter is a handle to a pipe object instance.
hPipe = (HANDLE) lpvParam;
// Loop until done reading
while (1)
{
// Read client requests from the pipe. This simplistic code only allows messages
// up to BUFSIZE characters in length.
fSuccess = ReadFile(
hPipe, // handle to pipe
pchRequest, // buffer to receive data
BUFSIZE*sizeof(TCHAR), // size of buffer
&cbBytesRead, // number of bytes read
NULL); // not overlapped I/O
if (!fSuccess || cbBytesRead == 0)
{
if (GetLastError() == ERROR_BROKEN_PIPE)
{
_tprintf(TEXT("InstanceThread: client disconnected.\n"));
}
else
{
_tprintf(TEXT("InstanceThread ReadFile failed, GLE=%d.\n"), GetLastError());
}
break;
}
// Process the incoming message.
GetAnswerToRequest(pchRequest, pchReply, &cbReplyBytes);
// Write the reply to the pipe.
fSuccess = WriteFile(
hPipe, // handle to pipe
pchReply, // buffer to write from
cbReplyBytes, // number of bytes to write
&cbWritten, // number of bytes written
NULL); // not overlapped I/O
if (!fSuccess || cbReplyBytes != cbWritten)
{
_tprintf(TEXT("InstanceThread WriteFile failed, GLE=%d.\n"), GetLastError());
break;
}
}
// Flush the pipe to allow the client to read the pipe's contents
// before disconnecting. Then disconnect the pipe, and close the
// handle to this pipe instance.
FlushFileBuffers(hPipe);
DisconnectNamedPipe(hPipe);
CloseHandle(hPipe);
HeapFree(hHeap, 0, pchRequest);
HeapFree(hHeap, 0, pchReply);
printf("InstanceThread exiting.\n");
return 1;
}
VOID GetAnswerToRequest( LPTSTR pchRequest,
LPTSTR pchReply,
LPDWORD pchBytes )
// This routine is a simple function to print the client request to the console
// and populate the reply buffer with a default data string. This is where you
// would put the actual client request processing code that runs in the context
// of an instance thread. Keep in mind the main thread will continue to wait for
// and receive other client connections while the instance thread is working.
{
_tprintf( TEXT("Client Request String:\"%s\"\n"), pchRequest );
// Check the outgoing message to make sure it's not too long for the buffer.
if (FAILED(StringCchCopy( pchReply, BUFSIZE, TEXT("default answer from server") )))
{
*pchBytes = 0;
pchReply[0] = 0;
printf("StringCchCopy failed, no outgoing message.\n");
return;
}
*pchBytes = (lstrlen(pchReply)+1)*sizeof(TCHAR);
}
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