I've resolved this problem It's because of my code..
HoloLens2 Anchor are Loaded in Origin after installed the Window Mixed Reality OpenXR App on HoloLens2
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hololens2 streaming suddenly stopped working.
I'm using this command for streaming from a packaged Windows executable
https://docs.unrealengine.com/5.1/en-US/unreal-engine-5.1-release-notes/
After seeing this page, I installed window mixed reality openxr app from the Microsoft store on the HoloLens device, and streaming worked again. However, there is a phenomenon in which the anchor is continuously loaded at the origin position.
My questions are,
- Is it because I did not install window mixed reality openxr on the HoloLens that streaming did not work?
- Can't use the hololens anchor while streaming on the new system?
3.How can i use local anchor again while remote streaming?