Holographic remoting with QRCode Tracking not work in Unity

WL.TSAI 85 Reputation points
2023-08-11T00:49:30.45+00:00

Hi Microsoft support,

I'm having some trouble using the OpenXR branch of the MixedReality-QRCode-Sample: https://github.com/microsoft/MixedReality-QRCode-Sample with holographic remoting in both Unity Editor Play Mode and standalone. The QR code tracking function works well when deployed on the Hololens device.
I use Unity 2020.3.33f1, both MRTK 2.8.2 with MR.OpenXR 1.5 and MRTK 2.8.3 with MR.OpenXR 1.8 not work.

The QRCodeWatcher.IsSupported() function returns false and no QRCodes are added during testing. Is there any update on the sample repo? Or how can I diagnose the problem, as there are no error messages?

HoloLens Development
HoloLens Development
HoloLens: A family of Microsoft self-contained, holographic devices that enable engagement with digital content and interaction with holograms in the surrounding environment.Development: The process of researching, productizing, and refining new or existing technologies.
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  1. WL.TSAI 85 Reputation points
    2023-08-14T07:55:58.1333333+00:00

    Hi,

    I tried using Unity Editor 2021.3.26f1 and it worked. However, the editor crashed every time I exited Play mode. I will upgrade my Unity version and try again.

    My Hololens OS is Windows version 22621.1125.arm64fre.ni_release_svc_sydney_rel_prod.230802-0616. I'm not sure what the version of Holographic Remoting means, but I used it in the editor. I used Holographic Remoting Player 2.9.2.0 in the Hololens.

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  2. WL.TSAI 85 Reputation points
    2023-08-17T08:55:58.19+00:00

    I upgrade the MRTK OpenXR to 1.8.1 and the project did not crash after exit Play mode.


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