Changes made to the C#script are not reflected in the executable file
MTEC_Togawa
0
Reputation points
Using VisualStudio from UnityEditor, open a C# script file,
Make changes to the script.
Then, build on HoloLens2.
However, the changes I made are not reflected in the app.
In UnityEditor, the app will run according to the changes you make.
Changes made to game objects in the scene are reflected in the app.
For example, TMPro text content set from the Inspector.
When such an event occurs
What are the possible causes?
I am developing an app for HoloLens2 in the following environment.
・Unity 2020.3.48f1
・VisualStudio2019
・MRTK 2.7.3.0
*I'm sorry for my bad English.
Sign in to answer