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For the eye gaze in MRTK 3, the namespace you should use is MixedReality.Toolkit.Input.
For eye gaze data, you can try to get it through FuzzyGazeInteractor, please refer to Eye tracking - MRTK3 | Microsoft Learn.
Also, you can refer to the samples in Exploring MRTK3 sample scenes - MRTK3 | Microsoft Learn and MixedRealityToolkit-Unity/UnityProjects/MRTKDevTemplate at main · MixedRealityToolkit/MixedRealityToolkit-Unity (github.com).
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