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To implement your requirements, you need to use eye tracking. Please refer first to the following link: Eye Tracking Basic Setup - MRTK 2 | Microsoft Learn.
You can use EyeTrackingTarget to implement your requirements for using eye gaze and hand gestures to move objects. For more details, please refer to this example - Eye tracking examples overview - MRTK 2 | Microsoft Learn. To acquire this example, please refer to Example scenes - MRTK 2 | Microsoft Learn.
According to Eyes and hands - MRTK 2 | Microsoft Learn, you may need to disable hand rays when you are using a combination of eye gaze and hand gestures as your interaction scheme. Due to potential version differences in the MRTK package, you may not see "DefaultItControllerPointer" in the pointer settings. So, we recommend that you use the input profile EyeTrackingDemoPointerProfile in the example scene mentioned above as a reference.
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