I tried to create an experimental environment with unity that would run on Hololens2. I built a sln file and was able to deploy the project to Hololens2 via visual studio.
When I run the project on my computer, after it has been running for a while, when I press "enter", a log file is stored somewhere on the computer and I can access it.
But I don't know how to accomplish this behavior in Hololens2.
I've learned from using HoloLens2ForCV that there are ways I can store the CSV file exported from the project on my hard drive and access it with my computer through this path on the device portal:
System->FileExplorer->LocalAppData->StreamRecorder->LocalState
Can you tell me what I can do to make my project achieve the same goal?
To summarize my question:
I want my built project to be like the one provided in HoloLens2ForCV, in that it allows me to store the files in a place that I can access them from my computer, can you show me exactly how to do that?