DPI-Awareness Validation with Unity3D
Hello,
I am working on an application in Unity that is compiled to UWP. I am having issues with the UWP app in the certification kit test, in the sense that the report returns a warning for DPIAwarenessValidation.
I am using the latest Windows SDK as of today (10.0.19041.0) that contains this certification kit application.
Because I have been unsuccessful with trying to use DPI calls from the Unity app itself, I’ve decided to use a manifest.
These are the options for the manifest in Visual Studio.
Although the certification kit fails to detect DPI-Awareness calls, looking in Task Manager, the app seems to be DPI-Aware.
I even tested the feature by changing the scale of UI elements in the Windows 10 settings and it scaled properly.
I am not sure if this is the right way to do it but I am running out of options to try. What is to do next in this situation?