In Blazor, understanding when to call StateHasChanged()
can be a bit tricky.
- Automatic Rerendering: When a UI event (like clicking a button) occurs in a component, Blazor automatically detects that something has changed and triggers a re-render. For instance, when you click a button in the parent component (like your “Open” button), the parent component re-renders without explicitly calling
StateHasChanged()
. This automatic behavior is because the event target is the parent component, and Blazor handles the re-rendering for you. - Explicitly Calling
StateHasChanged()
:
Sometimes, you need to manually notify Blazor that a change has occurred and it should re-render.
For example, if you modify a component’s state directly (like setting a flag to show/hide a child component), you should call **`StateHasChanged()`** to trigger the re-render.
In your case, when you invoke `AddItem.Show()` (which modifies `_isVisible`), explicitly calling `StateHasChanged()` ensures that the UI updates accordingly.
- Child Components and Callbacks: When a child component has a callback (like
CloseEventCallback
), Blazor knows that the parent component’s state has changed. Even though the child component doesn’t directly invoke the callback, Blazor still detects the change and re-renders the parent component. So, in your third test, you didn’t need to callStateHasChanged()
because the callback indirectly signaled the change. - OnInitializedAsync and StateHasChanged:
The OnInitializedAsync
lifecycle method doesn’t automatically re-render on await
(unlike user-initiated events like OnClick
).
Therefore, calling `StateHasChanged()` inside `OnInitializedAsync` is necessary to ensure proper rendering.
In summary, Blazor automatically handles re-rendering when UI events involve parent components. For direct state changes or callbacks, you must use StateHasChanged()
to keep your UI in sync.