HoloLens
A family of Microsoft self-contained, holographic devices that enable engagement with digital content and interaction with holograms in the surrounding environment.
6 questions
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I can now get the number of glowing spheres recognised by hololens in ue4, but how can I not overlap their positions in ue4 after converting the matrix of the spheres and giving them to ue4, I hope, someone can guide me, I went through a lot of treatments, and found that there are very few articles about the implementation of such an operation in ue4, most of them are unity, but there are some specific nodes, which are not available in ue4, for example, the following piece of code