Hi @onlink , if I understand your problem correctly, you just need to change the pitch on the Kinect4AzureTracker object in your scene.
That will be the x value in the rotation fields.
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Hello I'm Bin Jun, Korean Unity Engineer
I am grateful that I purchased the Azure Kinect and using it well :)
For some reason, I used the device after placing it on the floor (set at an angle above 35 degrees).
As a result, there was a problem. Like the image, the avatar lies on its back. I tried to solve this problem by modifying 'Floor, Tilt' or ignoring the Z position value of the data coming from Azure Kinect.
Could you give me the solution to this issue?
Sincerely
Bin Jun
Hi @onlink , if I understand your problem correctly, you just need to change the pitch on the Kinect4AzureTracker object in your scene.
That will be the x value in the rotation fields.