Session: Taking Xbox LIVE Arcade Games to the Next Level
Note: I'll be regularly blogging on session at GDC (Game Developer Conference)
Rough notes
Speaker: Scott Austin: Xbox LIVE Arcade, Microsoft
I just interviewed Scott and we'll be posting the video on Channel 9 in the next few days
Games
- N+ - Level editor
- P2P versus server (doesn't need to be policed)
- RezHD
Input
Achievements
- GeoWars
- Pacifist - 60 seconds of living
- Drives different behavior
- Tetris Splash
- Every unlocked achievement adds new fish to your fish tank
- Small Arms
- Buzz around non-descript achievement
- You had to play against someone who had the achievement
- Then play against someone who has the achievement
- Indirectly played against someone that has the achievement (2 devs had it and achievement spread from there)
- Buzz around non-descript achievement
- Braid
- Coming out soon
- 65 levels
- Uses time as part of the game mechanic
- Parallel time stream, distort time, reverse time
- Meta story - find the meaning of life
- Similar to bioshock
- Ikaruga
- Polarity - Black or white
- Black kills white
- White kills black
- White ship shooting white actually helps you
- Polarity - Black or white
- Schitzoid -
- Co-op - only black can kill black, only white can kill white
- Every Extend Extra Extreme (E4)
- Allows you to integrate your music into the game, not allowed to integrate your music into rhythm game, (ex: can't do guitar hero with your music)
- Rip music off your DVD - E4 will figure out rhythm and analyze the music automatically
- Allows you to integrate your music into the game, not allowed to integrate your music into rhythm game, (ex: can't do guitar hero with your music)
- Texas Hold 'Em - Statistics
- Analyze win/loss, flop, turn, bankroll, hands you've received
- Undertow
- Art/graphics to a new level for an arcade game
- Cut scenes in-between levels, immersive experience
- 16-person multiplayer game
- Double Dragon (retro games)
- Extras section - read storyline, original artwork, hints and trips
- Take away
- Innovation is really important to us
- Innovate in any direction
- Push the envelope
- Questions
- Statistics - Do we have stats on how many games are selling?
- Do publish under NDA to show games by genre for publishers
- Is mature content allowed (up to M)
- Doom is M
- ESRB regulates
- How long should a full version of an arcade game be?
- JewelQuest has high replay value, depends on game
- Do people purchase directly w/o trial?
- Can't track right now
- Examples of games that are not best practices
- Don't want to highlight games that are "worst" practices, not fair to publisher
- How long is good for a trial?
- Frogger - say first level
- Other games need longer
- Publishers should sit down and think through what the trial experience would be, don't make it an afterthought
- Statistics - Do we have stats on how many games are selling?
Comments
- Anonymous
February 20, 2008
Hey folks, Rather than spamming the forums with each session notes, comments, etc, I'll use this