How to Obtain the Data Pointer From the IMemoryBufferReference (C# & C++)
The IMemoryBufferReference interface allows a client to retrieve the Capacity of the memory buffer. The same object identity must also implement the COM interface IMemoryBufferByteAccess. A client retrieves the IMemoryBufferByteAccess interface pointer via a QueryInterface from the IMemoryBufferReference object.
To access a the data pointer in IMemoryBufferReference, we first need to get the pointer to IMemoryBufferByteAccess interface.
In C#, it will be very simple.
#1 Declare the COM interface
[ComImport]
[Guid("5b0d3235-4dba-4d44-865e-8f1d0e4fd04d")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
unsafe interface IMemoryBufferByteAccess
{
void GetBuffer(out byte* buffer, out uint capacity);
}
#2 Get the underlying interface
if (reference is IMemoryBufferByteAccess)
{
// Get a pointer to the pixel buffer
byte* data;
uint capacity;
((IMemoryBufferByteAccess)reference).GetBuffer(out data, out capacity);
********
}
CLR will handle the underlying things to get the IMemoryBufferByteAccess interface from reference object.
In C++, you may need to do all of these by yourself.
#1 Declare the COM interface
MIDL_INTERFACE("5b0d3235-4dba-4d44-865e-8f1d0e4fd04d")
IMemoryBufferByteAccess : IUnknown
{
virtual HRESULT STDMETHODCALLTYPE GetBuffer(
BYTE **value,
UINT32 *capacity
);
};
#2 Get the underlying interface
ComPtr<IMemoryBufferByteAccess> bufferByteAccess;
HRESULT result = reinterpret_cast<IInspectable*>(reference)->QueryInterface(IID_PPV_ARGS(&bufferByteAccess));
if (result == S_OK)
{
WriteLine("Get interface successfully");
BYTE* data = nullptr;
UINT32 capacity = 0;
result = bufferByteAccess->GetBuffer(&data, &capacity);
if (result == S_OK)
{
WriteLine("get data access successfully, capacity: " + capacity);
}
}