Allow myself to introduce... ...myself.

I'm probably not a name you'll recognize, but I've been around behind-the-scenes of DirectX SDK releases for the past 3 years.  I've been looking for new ways to get in touch with developers and the MSDN blogs sounded like a natural course.  I'm a Software Development Engineer in Test with Microsoft DirectX, which is a fancy way of saying that I write test automation and develop test scenarios for DirectX components.  Right now I work on an upcoming tool called PIX (Performance Investigator) for Windows, Managed DirectX, and some new debugging functionality that's been added to the Direct3D 9 debug runtimes.

I've been working with Managed DirectX for close to three years now.  I showed up at Microsoft as a new hire from college in just enough time to ship Windows XP.  Immediately following the XP launch, I became a tester for Managed DirectPlay and Managed DirectInput.  My position eventually evolved, and I now own test for all managed runtime components (though I do work with other test developers on some of the larger areas like D3DX).  I also own test for PIX for Windows. For those of you unfamiliar with PIX on the XBox, PIX for Windows is a stand-alone application that ships as part of the SDK.  It is designed to capture data about Direct3D 9 applications and allow developers to analyze the results.  That's a pretty thin explanation for a very powerful and involved tool, but you'll get to play with PIX yourself when the DirectX Summer 2004 SDK Update ships.

Sometimes I have a life outside of work, and that life also has a lot to do with games.  I'm a MOD developer and I'm taking my first stab as a MOD team leader this Summer.  I dabble in electronic music production and original game development.  Oh yeah, and I play games too sometimes :)

Comments

  • Anonymous
    June 01, 2004
    Blog long and prosper friend :D

    btw what Mods do you work on.

  • Anonymous
    June 01, 2004
    Thanks Omega!

    As for my MODs, they've been all over the board. I've been on 4 teams, and only one MOD actually saw the light of day. Recently, I've worked on MODs for Battlefield 1942 and Unreal Tournament 2k3. Before that (back in my college days) I worked on an intensely unpopular Quake 2 singleplayer MOD and a Quake 2 multiplayer MOD that never got past the "too broken to play it" stage.

    My new MOD is somewhat confidential right now. I can say that it's a multiplayer MOD in the spirit of the team-based vehicular/infantry shooters that are popular now. However, I have a few very new gameplay concepts to introduce and I'm playing them close to the vest until my team is well along with production. I'll probably be talking about MOD development/game design parallel to my regular "work-related" postings in the future. I definately plan to use Managed DirectX for some internal tools for my mod team.

  • Anonymous
    June 01, 2004
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  • Anonymous
    June 01, 2004
    The comment has been removed

  • Anonymous
    July 09, 2004
    HI! :D

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