Enum ServiceRenderMode

The possible modes for the server side rendering.

enum class Microsoft::Azure::RemoteRendering::ServiceRenderMode : int32_t

Values

Name Value Description Remarks
ServiceRenderMode::DepthBasedComposition 0 The multi-GPU result is composed from distinct meshes by merging depth buffers. Suitable for most scene types; balances rendering quality with resource consumption. This mode does NOT support dynamically switching transparency such as see-through effects via the HierarchicalStateOverrideComponent.
ServiceRenderMode::TileBasedComposition 1 The multi-GPU result is composed from tiles. This mode has slightly better rendering quality but also higher server resource consumption. Not suitable for very large scenes.
ServiceRenderMode::Default 0 The recommended render mode.

See also