Find memory leaks with the CRT library

Memory leaks are among the most subtle and hard-to-detect bugs in C/C++ apps. Memory leaks result from the failure to correctly deallocate memory that was previously allocated. A small memory leak might not be noticed at first, but over time can cause symptoms ranging from poor performance to crashing when the app runs out of memory. A leaking app that uses up all available memory can cause other apps to crash, creating confusion as to which app is responsible. Even harmless memory leaks might indicate other problems that should be corrected.

The Visual Studio debugger and C Run-time Library (CRT) can help you detect and identify memory leaks.

Enable memory leak detection

The primary tools for detecting memory leaks are the C/C++ debugger and the CRT debug heap functions.

To enable all the debug heap functions, include the following statements in your C++ program, in the following order:

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

The #define statement maps a base version of the CRT heap functions to the corresponding debug version. If you leave out the #define statement, the memory leak dump will be less detailed.

Including crtdbg.h maps the malloc and free functions to their debug versions, _malloc_dbg and _free_dbg, which track memory allocation and deallocation. This mapping occurs only in debug builds, which have _DEBUG. Release builds use the ordinary malloc and free functions.

After you've enabled the debug heap functions by using the preceding statements, place a call to _CrtDumpMemoryLeaks before an app exit point to display a memory-leak report when the app exits.

_CrtDumpMemoryLeaks();

If your app has several exits, you don't need to manually place _CrtDumpMemoryLeaks at every exit point. To cause an automatic call to _CrtDumpMemoryLeaks at each exit point, place a call to _CrtSetDbgFlag at the beginning of your app with the bit fields shown here:

_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );

By default, _CrtDumpMemoryLeaks outputs the memory-leak report to the Debug pane of the Output window. If you use a library, the library might reset the output to another location.

You can use _CrtSetReportMode to redirect the report to another location, or back to the Output window as shown here:

_CrtSetReportMode( _CRT_WARN, _CRTDBG_MODE_DEBUG );

The following example shows a simple memory leak and displays memory leak information using _CrtDumpMemoryLeaks();.

// debug_malloc.cpp
// compile by using: cl /EHsc /W4 /D_DEBUG /MDd debug_malloc.cpp
#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#include <iostream>

int main()
{
    std::cout << "Hello World!\n";

    int* x = (int*)malloc(sizeof(int));

    *x = 7;

    printf("%d\n", *x);

    x = (int*)calloc(3, sizeof(int));
    x[0] = 7;
    x[1] = 77;
    x[2] = 777;

    printf("%d %d %d\n", x[0], x[1], x[2]);

    _CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG); 
    _CrtDumpMemoryLeaks();
}

Interpret the memory-leak report

If your app doesn't define _CRTDBG_MAP_ALLOC, _CrtDumpMemoryLeaks displays a memory-leak report that looks like:

Detected memory leaks!
Dumping objects ->
{18} normal block at 0x00780E80, 64 bytes long.
 Data: <                > CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD
Object dump complete.

If your app defines _CRTDBG_MAP_ALLOC, the memory-leak report looks like:

Detected memory leaks!
Dumping objects ->
c:\users\username\documents\projects\leaktest\leaktest.cpp(20) : {18}
normal block at 0x00780E80, 64 bytes long.
 Data: <                > CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD
Object dump complete.

The second report shows the filename and line number where the leaked memory is first allocated.

Whether or not you define _CRTDBG_MAP_ALLOC, the memory-leak report displays:

  • The memory allocation number, which is 18 in the example
  • The block type, normal in the example.
  • The hexadecimal memory location, 0x00780E80 in the example.
  • The size of the block, 64 bytes in the example.
  • The first 16 bytes of data in the block, in hexadecimal form.

Memory block types are normal, client, or CRT. A normal block is ordinary memory allocated by your program. A client block is a special type of memory block used by MFC programs for objects that require a destructor. The MFC new operator creates either a normal block or a client block, as appropriate for the object being created.

A CRT block is allocated by the CRT library for its own use. The CRT library handles the deallocation for these blocks, so CRT blocks won't appear in the memory-leak report unless there are serious problems with the CRT library.

There are two other types of memory blocks that never appear in memory-leak reports. A free block is memory that has been released, so by definition isn't leaked. An ignore block is memory that you've explicitly marked to exclude from the memory-leak report.

The preceding techniques identify memory leaks for memory allocated using the standard CRT malloc function. If your program allocates memory using the C++ new operator, however, you may only see the filename and line number where operator new calls _malloc_dbg in the memory-leak report. To create a more useful memory-leak report, you can write a macro like the following to report the line that made the allocation:

#ifdef _DEBUG
    #define DBG_NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
    // Replace _NORMAL_BLOCK with _CLIENT_BLOCK if you want the
    // allocations to be of _CLIENT_BLOCK type
#else
    #define DBG_NEW new
#endif

Now you can replace the new operator by using the DBG_NEW macro in your code. In debug builds, DBG_NEW uses an overload of global operator new that takes extra parameters for the block type, file, and line number. The overload of new calls _malloc_dbg to record the extra information. The memory-leak reports show the filename and line number where the leaked objects were allocated. Release builds still use the default new. Here's an example of the technique:

// debug_new.cpp
// compile by using: cl /EHsc /W4 /D_DEBUG /MDd debug_new.cpp
#define _CRTDBG_MAP_ALLOC
#include <cstdlib>
#include <crtdbg.h>

#ifdef _DEBUG
    #define DBG_NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
    // Replace _NORMAL_BLOCK with _CLIENT_BLOCK if you want the
    // allocations to be of _CLIENT_BLOCK type
#else
    #define DBG_NEW new
#endif

struct Pod {
    int x;
};

void main() {
    Pod* pPod = DBG_NEW Pod;
    pPod = DBG_NEW Pod; // Oops, leaked the original pPod!
    delete pPod;

    _CrtDumpMemoryLeaks();
}

When you run this code in the Visual Studio debugger, the call to _CrtDumpMemoryLeaks generates a report in the Output window that looks similar to:

Detected memory leaks!
Dumping objects ->
c:\users\username\documents\projects\debug_new\debug_new.cpp(20) : {75}
 normal block at 0x0098B8C8, 4 bytes long.
 Data: <    > CD CD CD CD
Object dump complete.

This output reports that the leaked allocation was on line 20 of debug_new.cpp.

Note

We don't recommend you create a preprocessor macro named new, or any other language keyword.

Set breakpoints on a memory allocation number

The memory allocation number tells you when a leaked memory block was allocated. A block with a memory allocation number of 18, for example, is the 18th block of memory allocated during the run of the app. The CRT report counts all memory-block allocations during the run, including allocations by the CRT library and other libraries such as MFC. Therefore, memory allocation block number 18 probably isn't the 18th memory block allocated by your code.

You can use the allocation number to set a breakpoint on the memory allocation.

To set a memory-allocation breakpoint using the Watch window

  1. Set a breakpoint near the start of your app, and start debugging.

  2. When the app pauses at the breakpoint, open a Watch window by selecting Debug > Windows > Watch 1 (or Watch 2, Watch 3, or Watch 4).

  3. In the Watch window, type _crtBreakAlloc in the Name column.

    If you're using the multithreaded DLL version of the CRT library (the /MD option), add the context operator: {,,ucrtbased.dll}_crtBreakAlloc

    Make sure that debug symbols are loaded. Otherwise, _crtBreakAlloc is reported as unidentified.

  4. Press Enter.

    The debugger evaluates the call and places the result in the Value column. This value is -1 if you haven't set any breakpoints on memory allocations.

  5. In the Value column, replace the value with the allocation number of the memory allocation where you want the debugger to break.

After you set a breakpoint on a memory-allocation number, continue to debug. Make sure to run under the same conditions, so the memory-allocation number doesn't change. When your program breaks at the specified memory allocation, use the Call Stack window and other debugger windows to determine the conditions under which the memory was allocated. Then, you can continue execution to observe what happens to the object and determine why it isn't correctly deallocated.

Setting a data breakpoint on the object might also be helpful. For more information, see Using breakpoints.

You can also set memory-allocation breakpoints in code. You can set:

_crtBreakAlloc = 18;

or:

_CrtSetBreakAlloc(18);

Compare memory states

Another technique for locating memory leaks involves taking snapshots of the application's memory state at key points. To take a snapshot of the memory state at a given point in your application, create a _CrtMemState structure and pass it to the _CrtMemCheckpoint function.

_CrtMemState s1;
_CrtMemCheckpoint( &s1 );

The _CrtMemCheckpoint function fills in the structure with a snapshot of the current memory state.

To output the contents of a _CrtMemState structure, pass the structure to the _ CrtMemDumpStatistics function:

_CrtMemDumpStatistics( &s1 );

_CrtMemDumpStatistics outputs a dump of memory state that looks like:

0 bytes in 0 Free Blocks.
0 bytes in 0 Normal Blocks.
3071 bytes in 16 CRT Blocks.
0 bytes in 0 Ignore Blocks.
0 bytes in 0 Client Blocks.
Largest number used: 3071 bytes.
Total allocations: 3764 bytes.

To determine whether a memory leak has occurred in a section of code, you can take snapshots of the memory state before and after the section, and then use _CrtMemDifference to compare the two states:

_CrtMemCheckpoint( &s1 );
// memory allocations take place here
_CrtMemCheckpoint( &s2 );

if ( _CrtMemDifference( &s3, &s1, &s2) )
   _CrtMemDumpStatistics( &s3 );

_CrtMemDifference compares the memory states s1 and s2 and returns a result in (s3) that is the difference between s1 and s2.

One technique for finding memory leaks begins by placing _CrtMemCheckpoint calls at the beginning and end of your app, then using _CrtMemDifference to compare the results. If _CrtMemDifference shows a memory leak, you can add more _CrtMemCheckpoint calls to divide your program using a binary search, until you've isolated the source of the leak.

False positives

_CrtDumpMemoryLeaks can give false indications of memory leaks if a library marks internal allocations as normal blocks instead of CRT blocks or client blocks. In that case, _CrtDumpMemoryLeaks is unable to tell the difference between user allocations and internal library allocations. If the global destructors for the library allocations run after the point where you call _CrtDumpMemoryLeaks, every internal library allocation is reported as a memory leak. Versions of the Standard Template Library earlier than Visual Studio .NET may cause _CrtDumpMemoryLeaks to report such false positives.

See also