texture_view Class

Provides read access and write access to a texture. texture_view can only be used to read textures whose value type is int, unsigned int, or float that have default 32-bit bpse. To read other texture formats, use texture_view<const value_type, _Rank>.

Syntax

template<typename value_type,int _Rank>
class texture_view;

template<typename value_type, int _Rank>
class texture_view
   : public details::_Texture_base<value_type, _Rank>;

template<typename value_type, int _Rank>
class texture_view<const value_type, _Rank>
   : public details::_Texture_base<value_type, _Rank>;

Parameters

value_type
The type of the elements in the texture aggregate.

_Rank
The rank of the texture_view.

Members

Public Typedefs

Name Description
value_type The type of the elements in the texture aggregates.
coordinates_type The type of the coordinate used to specify a texel in the texture_view—that is, a short_vector that has the same rank as the associated texture that has a value type of float.
gather_return_type The return type used for gather operations—that is, a rank 4 short_vector that holds the four homogenous color components gathered from the four texel values sampled.

Public Constructors

Name Description
texture_view Constructor Overloaded. Constructs a texture_view instance.
~texture_view Destructor Destroys the texture_view instance.

Public Methods

Name Description
gather_alpha Overloaded. Samples the texture at the specified coordinates by using the specified sampling configuration and returns the alpha (w) components of the four sampled texels.
gather_blue Overloaded. Samples the texture at the specified coordinates by using the specified sampling configuration and returns the blue (z) components of the four sampled texels.
gather_green Overloaded. Samples the texture at the specified coordinates by using the specified sampling configuration and returns the green (y) components of the four sampled texels.
gather_red Overloaded. Samples the texture at the specified coordinates by using the specified sampling configuration and returns the red (x) components of the four sampled texels.
get Overloaded. Gets the element value by index.
sample Overloaded. Samples the texture at the specified coordinates and level of detail by using the specified sampling configuration.
set Sets the value of an element by index.

Public Operators

Name Description
operator() Overloaded. Gets the element value by index.
operator[] Overloaded. Gets the element value by index.
operator= Overloaded. Assignment operator.

Public Data Members

Name Description
value_type The value type of the elements of the texture_view.

Inheritance Hierarchy

_Texture_base

texture_view

Requirements

Header: amp_graphics.h

Namespace: concurrency::graphics

~texture_view

Destroys the texture_view instance.

~texture_view() restrict(amp, cpu);

texture_view

Constructs a texture_view instance.

texture_view(// [1] constructor
    texture<value_type, _Rank>& _Src) restrict(amp);

texture_view(// [2] constructor
    texture<value_type, _Rank>& _Src,
    unsigned int _Mipmap_level = 0) restrict(cpu);

texture_view(// [3] constructor
    const texture<value_type, _Rank>& _Src) restrict(amp);

texture_view(// [4] constructor
    const texture<value_type, _Rank>& _Src,
    unsigned int _Most_detailed_mip,
    unsigned int _Mip_levels) restrict(cpu);

texture_view(// [5] copy constructor
    const texture_view<value_type, _Rank>& _Other) restrict(amp, cpu);

texture_view(// [6] copy constructor
    const texture_view<const value_type, _Rank>& _Other) restrict(amp, cpu);

texture_view(// [7] copy constructor
    const texture_view<const value_type, _Rank>& _Other,
    unsigned int _Most_detailed_mip,
    unsigned int _Mip_levels) restrict(cpu);

Parameters

_Src
[1, 2] Constructor The texture on which the writable texture_view is created.

[3, 4] Constructor The texture on which the non-writable texture_view is created.

_Other
[5] Copy Constructor The source writable texture_view.

[6, 7] Copy Constructor The source non-writable texture_view.

_Mipmap_level
The specific mipmap level on the source texture that this writeable texture_view binds to. The default value is 0, which represents the top level (most detailed) mip level.

_Most_detailed_mip
Top level (most detailed) mip level for the view, relative to the specified texture_view object.

_Mip_levels
The number of mipmap levels accessible through the texture_view.

gather_red

Samples the texture at the specified coordinates by using the specified sampling configuration and returns the red (x) components of the four sampled texels.

const gather_return_type gather_red(
    const sampler& _Sampler,
    const coordinates_type& _Coord) const restrict(amp);

template<
    address_mode _Address_mode = address_clamp
>
const gather_return_type gather_red(
    const coordinates_type& _Coord) const restrict(amp);

Parameters

_Address_mode
The address mode to use to sample the texture_view. The address mode is the same for all dimensions.

_Sampler
The sampler configuration to use to sample the texture_view.

_Coord
The coordinates to take the sample from. Fractional coordinate values are used to interpolate between sample texels.

Return Value

A rank 4 short vector containing the red (x) component of the 4 sampled texel values.

gather_green

Samples the texture at the specified coordinates by using the specified sampling configuration and returns the green (y) components of the four sampled texels.

const gather_return_type gather_green(
    const sampler& _Sampler,
    const coordinates_type& _Coord) const restrict(amp);

template<
    address_mode _Address_mode = address_clamp
>
const gather_return_type gather_green(
    const coordinates_type& _Coord) const restrict(amp);

Parameters

_Address_mode
The address mode to use to sample the texture_view. The address mode is the same for all dimensions.

_Sampler
The sampler configuration to use to sample the texture_view.

_Coord
The coordinates to take the sample from. Fractional coordinate values are used to interpolate between sample texels.

Return Value

A rank 4 short vector containing the green (y) component of the 4 sampled texel values.

gather_blue

Samples the texture at the specified coordinates by using the specified sampling configuration and returns the blue (z) components of the four sampled texels.

const gather_return_type gather_blue(
    const sampler& _Sampler,
    const coordinates_type& _Coord) const restrict(amp);

template<
    address_mode _Address_mode = address_clamp
>
const gather_return_type gather_blue(
    const coordinates_type& _Coord) const restrict(amp);

Parameters

_Address_mode
The address mode to use to sample the texture_view. The address mode is the same for all dimensions.

_Sampler
The sampler configuration to use to sample the texture_view.

_Coord
The coordinates to take the sample from. Fractional coordinate values are used to interpolate between sample texels.

Return Value

A rank 4 short vector containing the red (x) component of the 4 sampled texel values.

gather_alpha

Samples the texture at the specified coordinates by using the specified sampling configuration and returns the alpha (w) components of the four sampled texels.

const gather_return_type gather_alpha(
    const sampler& _Sampler,
    const coordinates_type& _Coord) const restrict(amp);

template<
    address_mode _Address_mode = address_clamp
>
const gather_return_type gather_alpha(
    const coordinates_type& _Coord) const restrict(amp);

Parameters

_Address_mode
The address mode to use to sample the texture_view. The address mode is the same for all dimensions.

_Sampler
The sampler configuration to use to sample the texture_view.

_Coord
The coordinates to take the sample from. Fractional coordinate values are used to interpolate between sample texels.

Return Value

A rank 4 short vector containing the alpha (w) component of the 4 sampled texel values.

get

Gets the value of the element at the specified index.

const value_type get(
    const index<_Rank>& _Index) const restrict(amp);

value_type get(
    const index<_Rank>& _Index,
    unsigned int _Mip_level = 0) const restrict(amp);

Parameters

_Index
The index of the element to get, possibly multi-dimensional.

_Mip_level
The mipmap level from which we should get the value. The default value 0 represents the most detailed mipmap level.

Return Value

The value of the element.

operator=

Assigns a view of the same texture as the specified texture_view to this texture_view instance.

texture_view<value_type, _Rank>& operator= (// [1] copy constructor
    const texture_view<value_type, _Rank>& _Other) restrict(amp, cpu);

texture_view<const value_type, _Rank>& operator= (// [2] copy constructor
    const texture_view<value_type, _Rank>& _Other) restrict(cpu);

texture_view<const value_type, _Rank>& operator= (// [3] copy constructor
    const texture_view<const value_type, _Rank>& _Other) restrict(amp, cpu);

Parameters

_Other
[1, 2] Copy Constructor A writable texture_view object.

[3] Copy Constructor A non-writable texture_view object.

Return Value

A reference to this texture_view instance.

operator[]

Returns the element value by index.

const value_type operator[] (const index<_Rank>& _Index) const restrict(amp);

const value_type operator[] (int _I0) const restrict(amp);

value_type operator[] (const index<_Rank>& _Index) const restrict(amp);

value_type operator[] (int _I0) const restrict(amp);

Parameters

_Index
The index, possibly multi-dimensional.

_I0
The one-dimensional index.

Return Value

The element value indexed by _Index.

operator()

Returns the element value by index.

const value_type operator() (
    const index<_Rank>& _Index) const restrict(amp);

const value_type operator() (
    int _I0) const restrict(amp);

const value_type operator() (
    int _I0,   int _I1) const restrict(amp);

const value_type operator() (
    int _I0,
    int _I1,
    int _I2) const restrict(amp);

value_type operator() (
    const index<_Rank>& _Index) const restrict(amp);

value_type operator() (
    int _I0) const restrict(amp);

value_type operator() (
    int _I0,
    int _I1) const restrict(amp);

value_type operator() (
    int _I0,
    int _I1,
    int _I2) const restrict(amp);

Parameters

_Index
The index, possibly multi-dimensional.

_I0
The most-significant component of the index.

_I1
The next-to-most-significant component of the index.

_I2
The least-significant component of the index.

Return Value

The element value indexed by _Index.

sample

Samples the texture at the specified coordinates and level of detail by using the specified sampling configuration.

value_type sample(
    const sampler& _Sampler,
    const coordinates_type& _Coord,
    float _Level_of_detail = 0.0f) const restrict(amp);

template<
    filter_mode _Filter_mode = filter_linear,
    address_mode _Address_mode = address_clamp
>
value_type sample(
    const coordinates_type& _Coord,
    float _Level_of_detail = 0.0f) const restrict(amp);

Parameters

_Filter_mode
The filter mode to use to sample the texture_view. The filter mode is the same for the minimization, maximization, and mipmap filters.

_Address_mode
The address mode to use to sample the texture_view. The address mode is the same for all dimensions.

_Sampler
The sampler configuration to use to sample the texture_view.

_Coord
The coordinates to take the sample from. Fractional coordinate values are used to interpolate between texel values.

_Level_of_detail
The value specifies the mipmap level to sample from. Fractional values are used to interpolate between two mipmap levels. The default level of detail is 0, which represents the most detailed mip level.

Return Value

The interpolated sample value.

set

Sets the value of the element at the specified index to the specified value.

void set(
    const index<_Rank>& _Index,
    const value_type& value) const restrict(amp);

Parameters

_Index
The index of the element to set, possibly multi-dimensional.

value
The value to set the element to.

value_type

The value type of the elements of the texture_view.

typedef typename const value_type value_type;

See also

Concurrency::graphics Namespace