AudioManager.AudiofocusGainTransientMayDuck Field
Definition
Important
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Caution
This constant will be removed in the future version. Use Android.Media.AudioFocus enum directly instead of this field.
Used to indicate a temporary request of audio focus, anticipated to last a short amount of time, and where it is acceptable for other audio applications to keep playing after having lowered their output level (also referred to as "ducking").
[Android.Runtime.Register("AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK")]
[System.Obsolete("This constant will be removed in the future version. Use Android.Media.AudioFocus enum directly instead of this field.", true)]
public const Android.Media.AudioFocus AudiofocusGainTransientMayDuck = 3;
[<Android.Runtime.Register("AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK")>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.Media.AudioFocus enum directly instead of this field.", true)>]
val mutable AudiofocusGainTransientMayDuck : Android.Media.AudioFocus
Field Value
Value = 3- Attributes
Remarks
Used to indicate a temporary request of audio focus, anticipated to last a short amount of time, and where it is acceptable for other audio applications to keep playing after having lowered their output level (also referred to as "ducking"). Examples of temporary changes are the playback of driving directions where playback of music in the background is acceptable.
Java documentation for android.media.AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK
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Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
See also
- <xref:Android.Media.AudioManager.RequestAudioFocus(.IOnAudioFocusChangeListener%2c+Android.Media.Stream%2c+Android.Media.Stream)>