ScriptIntrinsic3DLUT.SetLUT(Allocation) Method
Definition
Important
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Sets the android.renderscript.Allocation
to be used as the lookup table.
[Android.Runtime.Register("setLUT", "(Landroid/renderscript/Allocation;)V", "")]
public void SetLUT (Android.Renderscripts.Allocation? lut);
[<Android.Runtime.Register("setLUT", "(Landroid/renderscript/Allocation;)V", "")>]
member this.SetLUT : Android.Renderscripts.Allocation -> unit
Parameters
- lut
- Allocation
- Attributes
Remarks
Sets the android.renderscript.Allocation
to be used as the lookup table.
The lookup table must use the same android.renderscript.Element
as the intrinsic.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.