ScriptIntrinsicLUT.Create(RenderScript, Element) Method
Definition
Important
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Supported elements types are Element#U8_4
The defaults tables are identity.
[Android.Runtime.Register("create", "(Landroid/renderscript/RenderScript;Landroid/renderscript/Element;)Landroid/renderscript/ScriptIntrinsicLUT;", "")]
public static Android.Renderscripts.ScriptIntrinsicLUT? Create (Android.Renderscripts.RenderScript? rs, Android.Renderscripts.Element? e);
[<Android.Runtime.Register("create", "(Landroid/renderscript/RenderScript;Landroid/renderscript/Element;)Landroid/renderscript/ScriptIntrinsicLUT;", "")>]
static member Create : Android.Renderscripts.RenderScript * Android.Renderscripts.Element -> Android.Renderscripts.ScriptIntrinsicLUT
Parameters
- rs
- RenderScript
The RenderScript context
- e
- Element
Element type for intputs and outputs
Returns
ScriptIntrinsicLUT
- Attributes
Remarks
Supported elements types are Element#U8_4
The defaults tables are identity.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.