GKTurnBasedMatch.EndTurn Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Ends the turn and passes an error object that is null
if no error occurred to completionHandler
.
[Foundation.Export("endTurnWithNextParticipants:turnTimeout:matchData:completionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void EndTurn (GameKit.GKTurnBasedParticipant[] nextParticipants, double timeoutSeconds, Foundation.NSData matchData, Action<Foundation.NSError> completionHandler);
abstract member EndTurn : GameKit.GKTurnBasedParticipant[] * double * Foundation.NSData * Action<Foundation.NSError> -> unit
override this.EndTurn : GameKit.GKTurnBasedParticipant[] * double * Foundation.NSData * Action<Foundation.NSError> -> unit
Parameters
- nextParticipants
- GKTurnBasedParticipant[]
- timeoutSeconds
- Double
- matchData
- NSData
- Attributes