ColorMaterial.TexCoordPlaneV Property

Definition

The plane that is used to calculate the v-portion of the texture coordinates in either PlanarObjectSpace or PlanarWorldSpace mode.

public:
 property Microsoft::Azure::RemoteRendering::Plane TexCoordPlaneV { Microsoft::Azure::RemoteRendering::Plane get(); void set(Microsoft::Azure::RemoteRendering::Plane value); };
public Microsoft.Azure.RemoteRendering.Plane TexCoordPlaneV { get; set; }
member this.TexCoordPlaneV : Microsoft.Azure.RemoteRendering.Plane with get, set
Public Property TexCoordPlaneV As Plane

Property Value

Remarks

This plane is ignored for texture coordinate generation modes SourceUv0 and SourceUv1. Scaling of the mapping is achieved by scaling the plane's normal (A, B and C), and a texture offset can be added through the plane's D component.

Applies to