FrameStatistics.LatencyPresentToDisplay Field

Definition

The latency until the finished frame is displayed.

public: float LatencyPresentToDisplay;
public float LatencyPresentToDisplay;
val mutable LatencyPresentToDisplay : single
Public LatencyPresentToDisplay As Single 

Field Value

Remarks

This mainly contains aspects like GPU workload and waiting for V-sync but can also encompass overhead introduced by the rendering infrastructure. For example, some game engines introduce a scheduling overhead in this phase.

Applies to