MeshComponent.SetMaterial(Int32, Material) Method

Definition

Sets an override material for a given material slot.

public:
 void SetMaterial(int idx, Microsoft::Azure::RemoteRendering::Material ^ material);
public void SetMaterial (int idx, Microsoft.Azure.RemoteRendering.Material material);
member this.SetMaterial : int * Microsoft.Azure.RemoteRendering.Material -> unit
Public Sub SetMaterial (idx As Integer, material As Material)

Parameters

idx
Int32

A valid index into the Materials array.

material
Material

The material to set as the override. Passing null clears any previous override, such that the mesh's default material is used again.

Remarks

A IndexOutOfRange error occurs if 'idx' is outside the valid range.

Applies to