OutlineSettings.MaskRotationCenter Property

Definition

Defines a the relative rotation center that is used to rotate the texture. The default is (0.5; 0.5), which is the center of the texture.

public:
 property Microsoft::Azure::RemoteRendering::Float2 MaskRotationCenter { Microsoft::Azure::RemoteRendering::Float2 get(); void set(Microsoft::Azure::RemoteRendering::Float2 value); };
public Microsoft.Azure.RemoteRendering.Float2 MaskRotationCenter { get; set; }
member this.MaskRotationCenter : Microsoft.Azure.RemoteRendering.Float2 with get, set
Public Property MaskRotationCenter As Float2

Property Value

Remarks

This parameter is ignored if no MaskTexture is set.

Applies to