OutlineSettings.MaskScrollSpeed Property

Definition

Defines a scroll speed for MaskOffset. The final offset used for rendering is computed as FinalOffset = MaskOffset + MaskScrollSpeed * globalTimeInSeconds.

public:
 property Microsoft::Azure::RemoteRendering::Float2 MaskScrollSpeed { Microsoft::Azure::RemoteRendering::Float2 get(); void set(Microsoft::Azure::RemoteRendering::Float2 value); };
public Microsoft.Azure.RemoteRendering.Float2 MaskScrollSpeed { get; set; }
member this.MaskScrollSpeed : Microsoft.Azure.RemoteRendering.Float2 with get, set
Public Property MaskScrollSpeed As Float2

Property Value

Remarks

This parameter is ignored if no MaskTexture is set.

Applies to