LuisDialog<TResult> Class
Definition
Important
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A dialog specialized to handle intents and entities from LUIS.
[System.Serializable]
public class LuisDialog<TResult> : Microsoft.Bot.Builder.Dialogs.IDialog<TResult>
[<System.Serializable>]
type LuisDialog<'Result> = class
interface IDialog<'Result>
Public Class LuisDialog(Of TResult)
Implements IDialog(Of TResult)
Type Parameters
- TResult
The result type.
- Inheritance
-
LuisDialog<TResult>
- Attributes
- Implements
Constructors
LuisDialog<TResult>(ILuisService[]) |
Construct the LUIS dialog. |
Fields
handlerByIntent |
Mapping from intent string to the appropriate handler. |
LuisTraceLabel | |
LuisTraceName | |
LuisTraceType | |
Obfuscated | |
services |
Methods
BestIntentFrom(LuisResult) |
Calculates the best scored IntentRecommendation from a LuisResult. |
BestResultFrom(IEnumerable<LuisServiceResult>) |
Calculates the best scored LuisServiceResult across multiple LuisServiceResult returned by different ILuisService. |
DispatchToIntentHandler(IDialogContext, IAwaitable<IMessageActivity>, IntentRecommendation, LuisResult) | |
GetHandlersByIntent() | |
GetLuisQueryTextAsync(IDialogContext, IMessageActivity) | |
LuisActionDialogFinished(IDialogContext, IAwaitable<LuisResult>) | |
MakeLuisActionDialog(ILuisService, String, String) | |
MakeServicesFromAttributes() | |
MessageReceived(IDialogContext, IAwaitable<IMessageActivity>) | |
ModifyLuisRequest(LuisRequest) |
Modify LUIS request before it is sent. |
RemoveSensitiveData(ILuisModel) | |
StartAsync(IDialogContext) |
Extension Methods
Catch<T>(IDialog<T>, Func<IDialog<T>,Exception,IDialog<T>>) |
When the antecedent IDialog<TResult> has completed, catch and handle any exceptions. |
Catch<T,E>(IDialog<T>, Func<IDialog<T>,E,IDialog<T>>) |
When the antecedent IDialog<TResult> has completed, catch and handle any exceptions of type |
ContinueWith<T,R>(IDialog<T>, Chain.Continuation<T,R>) |
When the antecedent IDialog<TResult> has completed, execute the continuation to produce the next IDialog<TResult>. |
DefaultIfException<T>(IDialog<T>) |
When the antecedent IDialog<TResult> has completed, stop the propagation of Exception. |
DefaultIfException<T,E>(IDialog<T>) |
When the antecedent IDialog<TResult> has completed, stop the propagation of an exception of |
Do<T>(IDialog<T>, Func<IBotContext,IAwaitable<T>,Task>) |
Execute a side-effect after a IDialog<TResult> completes. |
Loop<T>(IDialog<T>) |
Loop the IDialog<TResult> forever. |
PostEvent<T,E>(IDialog<T>, E) |
When the antecedent IDialog<TResult> has completed, post the item to the event queue. |
PostToUser<T>(IDialog<T>) |
Post to the user the result of a IDialog<TResult>. |
Select<T,R>(IDialog<T>, Func<T,R>) |
When the antecedent IDialog<TResult> has completed, project the result into a new IDialog<TResult>. |
SelectMany<T,C,R>(IDialog<T>, Func<T,IDialog<C>>, Func<T,C,R>) |
When the antecedent IDialog<TResult> has completed, execute the next IDialog<TResult>, and use the projection to combine the results. |
Switch<T,R>(IDialog<T>, ICase<T,R>[]) |
When the antecedent IDialog<TResult> has completed, go through each ICase<T,R> and run the ContextualSelector<T,R>" of the first ICase<T,R> that the returned value by the antecedent dialog satisfies. |
Then<T,R>(IDialog<T>, Func<IBotContext,IAwaitable<T>,Task<R>>) |
Execute an action after the IDialog<TResult> completes. |
Void<T>(IDialog<T>, IDialogStack) |
Call the voided IDialog<TResult>, ignore the result, then restart the original dialog wait. |
Void<T,R>(IDialog<T>) |
Call the voided IDialog<TResult>, ignore the result, then restart the original dialog wait. |
WaitToBot<T>(IDialog<T>) |
Post to the chain the message to the bot after the antecedent completes. |
Where<T>(IDialog<T>, Func<T,Boolean>) |
When the antecedent IDialog<TResult> has completed, evaluate the predicate and decide whether to continue. |
While<T>(IDialog<T>, Func<T,IDialog<Boolean>>, Func<T,IDialog<T>>) |
Create a IDialog<TResult> that represents a while loop. |
WithScorable<T,Item,Score>(IDialog<T>, IScorable<Item,Score>) |
Decorate a dialog with a scorable, so that a scorable can participate on the dialog stack. |