ReprojectionSettings Struct

Definition

The settings to control the reprojection of current rendering frame, including the reprojection mode and optional stabilization plane override.

public struct ReprojectionSettings
type ReprojectionSettings = struct
Public Structure ReprojectionSettings
Inheritance
ReprojectionSettings

Fields

ReprojectionPlaneOverrideNormal

When the application is confident that overriding the reprojection plane can benefit hologram stability, it can provide this override to further help the runtime fine tune the reprojection details. This Vector3 is a unit vector describing the focus plane normal represented in the Unity scene.

ReprojectionPlaneOverridePosition

When the application is confident that overriding the reprojection plane can benefit hologram stability, it can provide this override to further help the runtime fine tune the reprojection details. This Vector3 describes the position of the focus plane represented in the Unity scene.

ReprojectionPlaneOverrideVelocity

When the application is confident that overriding the reprojection plane can benefit hologram stability, it can provide this override to further help the runtime fine tune the reprojection details. This Vector3 is a velocity of the position in the Unity scene, measured in meters per second.

Properties

ReprojectionMode

The reprojection mode to be used with this view configuration. Overrides any reprojection mode set in XRDisplaySubsystem. The default value is ReprojectionMode.Depth.

Applies to