BoundsExtensions.GetCornerAndMidPointPositions2D Method
Definition
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Gets all the corner points and mid points from Renderer's Bounds, ignoring the z axis
public:
[System::Runtime::CompilerServices::Extension]
static void GetCornerAndMidPointPositions2D(UnityEngine::Bounds bounds, UnityEngine::Transform ^ transform, cli::array <UnityEngine::Vector3> ^ % positions, Microsoft::MixedReality::Toolkit::BoundsExtensions::Axis flattenAxis);
public static void GetCornerAndMidPointPositions2D (this UnityEngine.Bounds bounds, UnityEngine.Transform transform, ref UnityEngine.Vector3[] positions, Microsoft.MixedReality.Toolkit.BoundsExtensions.Axis flattenAxis);
static member GetCornerAndMidPointPositions2D : UnityEngine.Bounds * UnityEngine.Transform * Vector3[] * Microsoft.MixedReality.Toolkit.BoundsExtensions.Axis -> unit
<Extension()>
Public Sub GetCornerAndMidPointPositions2D (bounds As Bounds, transform As Transform, ByRef positions As Vector3(), flattenAxis As BoundsExtensions.Axis)
Parameters
- bounds
- UnityEngine.Bounds
- transform
- UnityEngine.Transform
- positions
- UnityEngine.Vector3[]
- flattenAxis
- BoundsExtensions.Axis