StateManager.OnStateDeactivated Property

Definition

The Unity Event with the previous active state and the current active state. The event is invoked when a state is set to off.

public:  property Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionStateInactiveEvent ^ OnStateDeactivated {  public:
Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionStateInactiveEvent ^ get(); protected:
 void set(Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionStateInactiveEvent ^ value); };
public Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionStateInactiveEvent OnStateDeactivated { get; protected set; }
member this.OnStateDeactivated : Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionStateInactiveEvent with get, set
Public Property OnStateDeactivated As InteractionStateInactiveEvent

Property Value

Applies to