DefaultPrimaryPointerSelector Class
Definition
Important
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Default primary pointer selector. The primary pointer is chosen among all interaction enabled ones using the following rules in order:
- Currently pressed pointer that has been pressed for the longest
- Pointer that was released most recently
- Pointer that became interaction enabled most recently
public ref class DefaultPrimaryPointerSelector : Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPrimaryPointerSelector, UnityEngine::EventSystems::IEventSystemHandler
public class DefaultPrimaryPointerSelector : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPrimaryPointerSelector, UnityEngine.EventSystems.IEventSystemHandler
type DefaultPrimaryPointerSelector = class
interface IMixedRealityPrimaryPointerSelector
interface IMixedRealityPointerHandler
interface IEventSystemHandler
Public Class DefaultPrimaryPointerSelector
Implements IEventSystemHandler, IMixedRealityPointerHandler, IMixedRealityPrimaryPointerSelector
- Inheritance
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DefaultPrimaryPointerSelector
- Implements
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IMixedRealityPointerHandler IMixedRealityPrimaryPointerSelector UnityEngine.EventSystems.IEventSystemHandler
Constructors
DefaultPrimaryPointerSelector() |
Methods
Destroy() | |
Initialize() | |
RegisterPointer(IMixedRealityPointer) | |
UnregisterPointer(IMixedRealityPointer) | |
Update() |