InputAnimation.EvaluateHandJoint(Single, Handedness, TrackedHandJoint) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Evaluate joint pose at the given time.
public:
Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose EvaluateHandJoint(float time, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint joint);
public Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose EvaluateHandJoint (float time, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint);
member this.EvaluateHandJoint : single * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose
Public Function EvaluateHandJoint (time As Single, handedness As Handedness, joint As TrackedHandJoint) As MixedRealityPose
Parameters
- time
- Single
- handedness
- Handedness
- joint
- TrackedHandJoint