MixedRealityPlayspace.InverseTransformPoint(Vector3) Method
Definition
Important
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Transforms a position from world to local space.
public:
static UnityEngine::Vector3 InverseTransformPoint(UnityEngine::Vector3 worldPosition);
public static UnityEngine.Vector3 InverseTransformPoint (UnityEngine.Vector3 worldPosition);
static member InverseTransformPoint : UnityEngine.Vector3 -> UnityEngine.Vector3
Public Shared Function InverseTransformPoint (worldPosition As Vector3) As Vector3
Parameters
- worldPosition
- UnityEngine.Vector3
The position to be transformed.
Returns
UnityEngine.Vector3
The position, in local space.