ObjectManipulator.UseForcesForNearManipulation Property
Definition
Important
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Whether physics forces are used to move the object when performing near manipulations.
public:
property bool UseForcesForNearManipulation { bool get(); void set(bool value); };
public bool UseForcesForNearManipulation { get; set; }
member this.UseForcesForNearManipulation : bool with get, set
Public Property UseForcesForNearManipulation As Boolean
Property Value
Remarks
Setting this to false
will make the object feel more directly connected to the users hand. Setting this to true
will honor the mass and inertia of the object, but may feel as though the object is connected through a spring. The default is false
.