AttachmentPoint.HandleStateChange(AttachmentPointStateType) Method
Definition
Important
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If state has changed, record the new state and pass on to client handler (if any).
public void HandleStateChange (Microsoft.MixedReality.WorldLocking.Core.AttachmentPointStateType newState);
member this.HandleStateChange : Microsoft.MixedReality.WorldLocking.Core.AttachmentPointStateType -> unit
Public Sub HandleStateChange (newState As AttachmentPointStateType)
Parameters
- newState
- AttachmentPointStateType
The state to change to.