AttachmentPoint.HandleStateChange(AttachmentPointStateType) Method

Definition

If state has changed, record the new state and pass on to client handler (if any).

public void HandleStateChange (Microsoft.MixedReality.WorldLocking.Core.AttachmentPointStateType newState);
member this.HandleStateChange : Microsoft.MixedReality.WorldLocking.Core.AttachmentPointStateType -> unit
Public Sub HandleStateChange (newState As AttachmentPointStateType)

Parameters

newState
AttachmentPointStateType

The state to change to.

Applies to