AdjusterBase Class
Definition
Important
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Dummy class to identify components as implementing Frozen World's adjustment handler(s).
public class AdjusterBase : UnityEngine.MonoBehaviour
type AdjusterBase = class
inherit MonoBehaviour
Public Class AdjusterBase
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourAdjusterBase
- Derived
Remarks
Derivation from this class is not necessary to implement the necessary handling of state and transform messages from the system, as that handling is implemented by delegates, not inheritance. However, having a component derived from this base class attached to an object notifies the system that the object's handling of Frozen World system adjustments is covered, and prevents the system from automatically adding its own handlers to that object (if so configured).
Constructors
AdjusterBase() |