RolePlayerConnectDirectiveAcceptsClass.GetLink Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Get the one RolePlayerConnectDirectiveAcceptsClass link between a given RolePlayerConnectDirectiveand a DomainClass.
public:
static Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirectiveAcceptsClass ^ GetLink(Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ source, Microsoft::VisualStudio::Modeling::DslDefinition::DomainClass ^ target);
[System.Diagnostics.DebuggerStepThrough]
public static Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass GetLink (Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective source, Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass target);
[<System.Diagnostics.DebuggerStepThrough>]
static member GetLink : Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective * Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass -> Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass
Public Shared Function GetLink (source As RolePlayerConnectDirective, target As DomainClass) As RolePlayerConnectDirectiveAcceptsClass
Parameters
- source
- RolePlayerConnectDirective
- target
- DomainClass
Returns
- Attributes