IPropertyBag2.Write(UInt32, PROPBAG2[], Object) Method

Definition

Saves properties into the property bag.

public:
 void Write(System::UInt32 cProperties, cli::array <Microsoft::VisualStudio::OLE::Interop::PROPBAG2> ^ pPropBag, System::Object ^ % pvarValue);
void Write(unsigned int cProperties, std::Array <Microsoft::VisualStudio::OLE::Interop::PROPBAG2> const & pPropBag, winrt::Windows::Foundation::IInspectable const & & pvarValue);
public void Write (uint cProperties, Microsoft.VisualStudio.OLE.Interop.PROPBAG2[] pPropBag, ref object pvarValue);
abstract member Write : uint32 * Microsoft.VisualStudio.OLE.Interop.PROPBAG2[] * obj -> unit
Public Sub Write (cProperties As UInteger, pPropBag As PROPBAG2(), ByRef pvarValue As Object)

Parameters

cProperties
UInt32

[in] The number of properties to read. This argument specifies the number of elements in the arrays at pPropBag, pvarValue, and phrError.

pPropBag
PROPBAG2[]

[in[ An array of PROPBAG2 structures that specify the properties that are requested. The vt and pstrName members of these structures must be filled in before this method can be called. The dwHint member of these structures is optional. There must be at least cProperties elements in this array. This argument cannot be NULL.

pvarValue
Object

[out] An array of VARIANT structures that receive the property values. The caller does not have to initialize these structures before calling Read(UInt32, PROPBAG2[], IErrorLog, Object, Int32). The Read(UInt32, PROPBAG2[], IErrorLog, Object, Int32)method fills the type field and the value field in these structures before it returns. There must be at least cProperties elements in this array. The calling application frees any allocations contained in these structures. This argument cannot be NULL.

Applies to