SCNSceneRenderer.AudioListener Property
Definition
Important
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Gets or sets the node that represents the position of the listener in the scene.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual SceneKit.SCNNode AudioListener { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)] [Foundation.Export("audioListener", ObjCRuntime.ArgumentSemantic.Strong)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)] [Foundation.Export("setAudioListener:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.AudioListener : SceneKit.SCNNode with get, set
Property Value
(More documentation for this node is coming)
This value can be null
.
- Attributes