ISKSceneDelegate Interface
Definition
Important
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Interface representing the required methods (if any) of the protocol SKSceneDelegate.
[Foundation.Protocol(Name="SKSceneDelegate", WrapperType=typeof(SpriteKit.SKSceneDelegateWrapper))]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public interface ISKSceneDelegate : IDisposable, ObjCRuntime.INativeObject
type ISKSceneDelegate = interface
interface INativeObject
interface IDisposable
- Derived
- Attributes
- Implements
Remarks
This interface contains the required methods (if any) from the protocol defined by SKSceneDelegate.
If developers create classes that implement this interface, the implementation methods will automatically be exported to Objective-C with the matching signature from the method defined in the SKSceneDelegate protocol.
Optional methods (if any) are provided by the SKSceneDelegate_Extensions class as extension methods to the interface, allowing developers to invoke any optional methods on the protocol.
Properties
Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from INativeObject) |
Extension Methods
DidApplyConstraints(ISKSceneDelegate, SKScene) |
Method that is called after constraints are applied to |
DidEvaluateActions(ISKSceneDelegate, SKScene) |
Method that is called after all scene actions are evaluated for |
DidFinishUpdate(ISKSceneDelegate, SKScene) |
Method that is called after the |
DidSimulatePhysics(ISKSceneDelegate, SKScene) |
Method that is called after physics simulation for |
Update(ISKSceneDelegate, Double, SKScene) |
Method that is called once per frame, if |