SKEmitterNode.TargetNode Property

Definition

Gets or sets the node that will render the emitted particles.

public virtual SpriteKit.SKNode TargetNode { [Foundation.Export("targetNode", ObjCRuntime.ArgumentSemantic.Weak)] get; [Foundation.Export("setTargetNode:", ObjCRuntime.ArgumentSemantic.Weak)] set; }
member this.TargetNode : SpriteKit.SKNode with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to