TensorPrimitives.RotateRight<T> Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Computes the element-wise rotation right of numbers in the specified tensor by the specified rotation amount.
public:
generic <typename T>
where T : System::Numerics::IBinaryInteger<T> static void RotateRight(ReadOnlySpan<T> x, int rotateAmount, Span<T> destination);
public static void RotateRight<T> (ReadOnlySpan<T> x, int rotateAmount, Span<T> destination) where T : System.Numerics.IBinaryInteger<T>;
static member RotateRight : ReadOnlySpan<'T (requires 'T :> System.Numerics.IBinaryInteger<'T>)> * int * Span<'T (requires 'T :> System.Numerics.IBinaryInteger<'T>)> -> unit (requires 'T :> System.Numerics.IBinaryInteger<'T>)
Public Shared Sub RotateRight(Of T As IBinaryInteger(Of T)) (x As ReadOnlySpan(Of T), rotateAmount As Integer, destination As Span(Of T))
Type Parameters
- T
Parameters
The tensor, represented as a span.
- rotateAmount
- Int32
The number of bits to rotate, represented as a scalar.
- destination
- Span<T>
The destination tensor, represented as a span.
Exceptions
x
and destination
reference overlapping memory locations and do not begin at the same location.
Remarks
This method effectively computes
.destination
[i] = T.RotateRight(x
[i], rotateAmount
)